Return to White Plume Mountain
Synopsis: Twenty years after adventurers reclaimed a trio of stolen weapons from the depths of White Plume Mountain, Keraptis' face has appeared once more in the volcano's smoke. Is the vile wizard immortal after all? Or is there an even greater thereat building beneath White Plume Mountain? A revisiting of the classic 1e adventure.
Did you Play or DM this adventure (or both, as some did)? What were your experiences? Did you complete it? What were the highlights for your group?
(With thanks and a tip of the hat to Quasqueton for his ground-breaking series of classic adventure discussions.)
- White Plume Mountain Module Pdf
- White Plume Mountain 3.5 Pdf Download Free
- White Plume Mountain Free Pdf
- White Plume Mountain
Da Archive 2016 Amended Jan 3 2017 This is a compilation of most of the pdf share threads and the rpg generals threads from 2016. Don't think of it as a library index, think of it.
- A version of white plume mountain collating and reconciling the information presented in four different incarnations across three editions. Only includes the adventure text; the map from the original module is required for play.
- White Plume Mountain, the new revised adventure by Andy Collins, Gwendolyn F.M. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. So if you've been looking for a classic adventure that you can use with the newest rules, download.
- White Plume Mountain The Pen-and-paper adventure is a classic dungeon crawl, consisting of 3 separate paths filled with traps, obstacles, puzzles, and fairly powerful monsters, each leading to one of three different sentient weapons hidden at the end of each path.
White Plume Mountain - Wikipedia
Read Free For 30 Days. White Plume Mountain Revised. Flag for inappropriate content. Related titles. Carousel Previous Carousel Next. Jump to Page. Search inside document.Funhouse Dungeons: White Plume Mountain. Running the Game #36
So if you've been looking for a classic adventure that you can use with the newest rules, download this web enhancement now and introduce your PCs to the wizard Keraptis and his minions! The first version of this adventure was written by Lawrence Schick. Now designers Andy Collins, Gwendolyn F. Kestrel, and James Wyatt have updated and expanded the adventure again, casting the three signature weapons as legacy weapons. The main action takes place within the volcano known as White Plume Mountain, home of the ancient wizard Keraptis and his minions.
So if you've been looking for a classic adventure that you can use with the newest rules, download this web enhancement now and introduce your PCs to the wizard Keraptis and his minions! M Kestrel, and James Wyatt, is a 3.
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Description:
The page adventure bears the code 'S2' 'S' for 'special'. A sequel, Return to White Plume Mountain , was published in , and an updated version conforming to v3. The original was again updated for the 5th edition in as the fourth part of Tales from the Yawning Portal. White Plume Mountain was well received by critics. One judge, commenting on the ingenuity required to complete the adventure, described it as 'the puzzle dungeon to end all puzzle dungeons.
So if you've been looking for a classic adventure that you can use with the newest rules, download this web enhancement now and introduce your PCs to the wizard Keraptis and his minions! Kestrel, and James Wyatt. Several weeks ago, three highly valued magic weapons with the cryptic names Wave, Whelm, and Blackrazor disappeared from the vaults of their owners in the midst of the city. Rewards were posted, servants were hanged, and even the sanctuary of the Thieves' Guild was violated in the frantic search for these priceless arms, but not a single clue turned up until the weapons' former owners all wealthy collectors each received a copy of a strange note:. Search ye far or search ye near, You'll find no trace of the three Unless you follow instructions clear, For the weapons abide with me. North past forest, farm, and furrow You must go to reach the feathered mound. Then down away from the sun you'll burrow -- Forget life, forget light, forget sound.
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